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Xcode 5.1.1 or 'Command Line Tools (OS X Mountain Lion) for Xcode - April 2014' for Mac OS X 10.8 (Mountain Lion); Xcode 4.6.3 or 'Command Line Tools (OS X Lion) for Xcode - April 2013' for Mac OS X 10.7 (Lion); Xcode 3.2.6 for Mac OS X 10.6 (Snow Leopard); Xcode 3.1.4 for Mac OS X 10.5 (Leopard). From February 2012 and Xcode 4.3, Command Line. This wikiHow teaches you how to install Xcode on a Mac or a Windows PC running VirtualBox. Since Xcode is only available for macOS, you need to download a virtual machine to emulate a Mac. Install xcode command line tools 2020, Dec 04, 2020 4 thoughts on “ Upgrading to MacOS 11.0 (Big Sur) ” jonjbar 4 December 2020 at 2:43 pm. A few notes from a fellow (Windows) software developer: – Always use virtual machines to develop so that you could simply spawn a new machines and upgrade your guest or host OS independently. This page describes the installation of components that may be unique to OS X 10.11. OS X Developer Tools. The OS X Developer Tools are composed of two parts, the Xcode 7 OS X Software Developer Kit used to develop and test OS X GUI applications, and the Command Line Tools that provide LLVM, Clang, Git and other tools required to generate non.

GAMIT/GLOBK Prerequisites

A PDF version (68 kB) of this web page is available in A4 or letter paper format and in thedocumentation directory of the GAMIT/GLOBK FTP server.

This information is compiled through experience with first-time users ofGAMIT/GLOBK from workshops and elsewhere. Details are provided for installingGAMIT/GLOBK on Linux, Mac and Windows. Additional information is provided on optional programssuch as GMT (required forany GAMIT/GLOBK scripts that produce plots), Tom Herring's tsview and velview tools andCATS (see here also).

All GAMIT/GLOBK workshop participants must arrive having read through andcompleted the steps shown on this web page before the start of the workshop.

This is particularly important given the time and resource constraints whendownloading very large package files such as Xcode for Mac users, which willproduce unnecessary and unwanted delays.

GAMIT/GLOBK
Introductory and reference manuals

We provide a Quick Start Guide and anIntroduction to GAMIT/GLOBK as well as more detailedreference manuals for GAMIT and GLOBK. We recommend that all users using the softwareat least read the first two documents before starting with the software andrefer to the latter documents for more advanced information as you gainexperience.

In addition to a basic UNIX- or Linux-based operating system, there are fourfundamental requirements for installing GAMIT/GLOBK on any system:

  • a Fortran compiler;
  • a C compiler;
  • X11 libraries and headers, specifically:
    • an X11 library (libX11.a, libX11.so, libX11.dylib, libX11.la or libX11.dll.a); and
    • an X11 header file (Xlib.h).
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Many systems will have some or all of these installed by default but othersmay not. Below are some details about what to expect from various systems that Ihave experience with.

Once you have completed the steps described for your system, below, you maydownload and install GAMIT/GLOBK from the source code provided on the FTPserver. Further information is available on the main GAMIT/GLOBK web page.

Linux

There are many different types of Linux system and each is slightlydifferent. However, if you are a Linux user, it is likely that you are familiarwith the command line interface, the requirements described above and installingpackages as necessary. So I will restrict myself here simply to note a couple ofspecific points that I am aware of.

It is likely that most Linux systems will have a Fortran and C complilerinstalled by default. However, be sure to check with your system administratoror review instructions from your OS distributor (e.g. compilers on Ubuntu) to ensure that this is the case. You may also need toinstall the 'gcc-multilib' and/or 'gfortran-multilib' packages to ensurecompatibility.

Beware that some systems (e.g. Ubuntu) may also require installation of cshand tcsh for GAMIT/GLOBK scripts to run. These may be installed quickly andeasily through, e.g., the Ubuntu Software Center or
sudo apt install makelibx11-dev csh tcsh

Mac

Apple provides many advanced command line tools with Xcode, a package mostlydesigned for developers of software but which also contains a C compiler and theX11 libraries and headers required for GAMIT/GLOBK. One must be registered as an AppleDeveloper in order to log in and download Xcode or the Command Line Toolsonly but the program is free to join and there are no obligations. Note thatthis is different from the regular Apple ID.

Once registered, login, search for Xcode and download the latest version for your system (as ofthe last update of this web page):

  • Xcode 11.1.3 or 'Command Line Tools for Xcode 11.1.3' for macOS 10.15 (Catalina);
  • Xcode 10.3 or 'Command Line Tools (macOS 10.14) for Xcode 10.3' for macOS 10.14 (Mojave);
  • Xcode 10.1 or 'Command Line Tools (macOS 10.13) for Xcode 10.1' for macOS 10.13 (High Sierra);
  • Xcode 9.2 or 'Command Line Tools (macOS 10.12) for Xcode 9.2' for macOS 10.12 (Sierra);
  • Xcode 8.2 or 'Command Line Tools (macOS 10.11) for Xcode 8.2' for Mac OS X 10.11 (El Capitan);
  • Xcode 7.2 or 'Command Line Tools (OS X 10.10) for Xcode 7.2' for Mac OS X 10.10 (Yosemite);
  • Xcode 6.2 or 'Command Line Tools (OS X 10.9) for Xcode - Xcode 6.2' for Mac OS X 10.9 (Mavericks);
  • Xcode 5.1.1 or 'Command Line Tools (OS X Mountain Lion) for Xcode - April 2014' for Mac OS X 10.8 (Mountain Lion);
  • Xcode 4.6.3 or 'Command Line Tools (OS X Lion) for Xcode - April 2013' for Mac OS X 10.7 (Lion);
  • Xcode 3.2.6 for Mac OS X 10.6 (Snow Leopard);
  • Xcode 3.1.4 for Mac OS X 10.5 (Leopard).

From February 2012 and Xcode 4.3, Command Line Tools areavailable as a separate, smaller download also, which significantly reduces thesize of the installation. Note that Xcode, but not the separate Command LineTools sub-package, is available through the App Store for Mac OS X 10.7.3(update of Lion) and later, or macOS.

If using Xcode 4.3.1 or later for Mac OS X 10.7, 10.8, 10.9, 10.10 or 10.11,or macOS 10.12 or 10.13, you must open Xcode (under 'Applications') andadditionally select to install 'Command Line Tools' in 'Preferences'.Alternatively, run

Xcode does not include a Fortran compiler but you can install one using theinformation provided here.

As of Xcode 4.4, Apple has also discontinued support of X11. XQuartz may instead be installed forthe required X Windows libraries and headers described above, which will beplaced in /opt/X11/lib and /opt/X11/include, respectively, rather than /usr.However, a link from /usr/X11 to /opt/X11 is created, so all Mac users may keepthe following set in libraries/Makefile.config:
X11LIBPATH /usr/X11/lib
X11INCPATH /usr/X11/include

Windows

Recent releases of Windows 10 have the ability to install and run a more'native' command line. Follow the Microsoft Docsinstallation guide to install the 'Windows Subsystem forLinux'. Once complete, ensure installation of required packages, e.g. forDebian-based distributions such as Ubuntu:
sudo apt installgfortran make libx11-dev csh tcsh bc
or for RPM-based distributions such as openSUSE:
sudo zypper installgcc-fortran libX11-devel tcsh ftp hostname

Otherwise I recommend installing a virtual machine (e.g. VirtualBox or VMWare Workstation Player),which then requires the installation of a regular Linux distribution (e.g. Ubuntu) to run via the virtualmachine. One may then install and run GAMIT/GLOBK on this virtual machineoperating system.

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Previously I had preferred to use Cygwin,which is a common Linux 'emulator' for Windows, for installing and runningGAMIT/GLOBK. To install Cygwin, download and run setup-x86.exe (32-bit) or setup-x86_64.exe (64-bit) to begininstallation. Generally the defaults shown throughout the installation processare adequate and need not be changed. There are, however, specific packageswhich are required in addition to the default Cygwin packages that areinstalled. These are at least:

  • Devel/gcc-fortran (allowing the required dependencies to be installed will ensure the GCC core packages are also installed, including a C compiler)
  • Devel/make
  • Math/bc
  • Shells/tcsh
  • X11/libX11-devel
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One may search for the appropriate packages from the Cygwin package search. Search for'libX11.*' and 'Xlib.h' for the X11 libraries and header file, respectively, tofind the appropriate package.

I also highly recommend installing the X11/xinit package and itsdependencies. This will provide an X Windows environment from which one can openand use, for example, Emacs for creating or editing text files. This isimportant given then different end-of-line characters between Windows and othersystems (Unix, Linux and Mac OS X or macOS).

Additional software

There are several additional programs that users may find useful, if notnecessary, to install. The major addition is GMT, which is required for anyGAMIT/GLOBK scripts that produce plots, e.g. sh_plot_pos, sh_plotvel, etc. GMTproduces Postscript graphics which are most readily viewed using, for example,'gs' or 'gv'.

You can install GMT for Debian-based Linux distributions such as Ubuntu fromthe main repository with a command such as:
sudo apt installgmt gmt-dcw gmt-gshhg
or for RPM-based distributions such as openSUSE from a community repository witha command such as:
sudo zypper ar -fhttp://download.opensuse.org/repositories/home:/beyerle:/IAC/openSUSE_Leap_15.1/home:beyerle:IAC.repo
or:
sudo zypper ar -fhttp://download.opensuse.org/repositories/home:/beyerle:/IAC/openSUSE_Leap_42.3/home:beyerle:IAC.repo
etc. depending on your distribution, then:
sudo zypper installGMT

Tom Herring has produced GUI-basedprograms for time series (tsview) and velocity (velview) viewing and simplemanipulation.

The Question :

Where does the Mac App Store download the files to under Lion? I need the DMG file in order to repair something in my system, but how can I access that file?

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The Answer 1

You can find the DMGs or XIPs for Xcode and other development tools on https://developer.apple.com/download/more/ (requires Apple ID to login).

You must login to have a valid session before downloading anything below.

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*(Newest on top. For each minor version (6.3, 5.1, etc.) only the latest revision is kept in the list.)

*With Xcode 12.2, Apple introduces the term “Release Candidate” (RC) which replaces “GM seed” and indicates this version is near final.

Xcode 12

  • 12.3 beta (requires a Mac with Apple silicon running macOS Big Sur 11 or later, or an Intel-based Mac running macOS Catalina 10.15.4 or later) (Latest as of 26-Nov-2020)

  • 12.0.1 (Requires macOS 10.15.4 or later) (Latest as of 24-Sept-2020)

Xcode 11

Xcode For Mac 10.11.6

  • 11.7 (Latest as of Sept 02 2020)

  • 11.4.1 (Requires macOS 10.15.2 or later)

  • 11 (Requires macOS 10.14.4 or later)

Xcode 10 (unsupported for iTunes Connect)

  • 10.3 (Requires macOS 10.14.3 or later)
  • 10.2.1 (Requires macOS 10.14.3 or later)
  • 10.1 (Last version supporting macOS 10.13.6 High Sierra)
  • 10 (Subsequent versions were unsupported for iTunes Connect from March 2019)

Xcode 9

  • 9.2 (Last version supporting macOS 10.12.6 Sierra)

Xcode 8

  • 8.2.1 (Last version supporting OS X 10.11.5 El Capitan)

Xcode 7

  • 7.2.1 (Last version supporting OS X 10.10 Yosemite)

Xcode 6

  • 6.2 (Last version supporting OS X 10.9.5 Mavericks)

Even Older Versions (unsupported for iTunes Connect)

  • 5.1.1 (Latest version supporting OS X 10.8 Mountain Lion)
  • I'm trying to update my XCode for El Capitan. The App Store seems to download it (no clue where to find any progress bar on that) and it just spins for hours. Yes it's a big download but it doesn't progress overnight. So I chose to download it and I chose 11.3.1, which can't be run on El Capitan.
  • Install the latest release of Xcode that runs on Mojave (currently Xcode 11.3.1). It can be downloaded from Apple's developer pages. From the same page, download a release of Xcode that supports iOS 13.4 (for example Xcode 11.4.1). Unzip it, rename it to 'Xcode-11.4.1.app' and move it to the Applications folder, but don't run it.

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Xcode 11 beta, Apple’s IDE (Integrated Development Environment) has gotten so many tools with super powers. The addition of SwiftUI will dramatically change the spectrum of Apple developers in the days to come. The supercharged design tool that comes along with SwiftUI would empower a whole new way to build user interfaces.

Step 1 – Get Xcode 11 beta from Apple developer’s page

Every year we get a new major iOS version to test our apps on. The lucky ones can immediately upgrade to the newest Xcode 12, building against the latest iOS 14 SDK. Some other, larger projects can take a while to get upgraded. Those projects have to be built with Xcode 11 in the meantime.

Let’s head to Apple’s developer login page by clicking on this link.

Login with your default Apple ID and password.

Once you have logged in successfully, you would be redirected to the actual downloads page. If you have not subscribed to the Apple Developer’s Annual plan; you would end up seeing an option to just download the beta version of Xcode 11 as seen in the screenshot below.

Click on the blue button to the right which say “Download” for the Xcode 11 beta.

Now begins the long wait to download the application (depending on your internet speed), the file size is around 7.1GB.

Once the file is downloaded, open the file or head to your “Downloads” folder to see the zip file and double click on the file.

Just a heads up, the unzipping process is going to take some time.

Step 2 – Install Xcode 11 beta

Installing Xcode 11 beta or any other application in macOS is a breeze.

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Drag and drop the Xcode beta app icon from the “Downloads” folder to the “Applications” folder. That’s it!

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Step 3 – Launch Xcode 11 beta

The excitement of trying out something new is unexplainable. Let’s go ahead and launch the new Xcode beta app.

Xcode 11 Latest Version

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There so many ways to open the app.

  • Go to your “Application” folder and double click on the “Xcode beta” app icon.

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  • Open “LaunchPad” and double click on the “Xcode 11 beta” app icon.

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  • Open “Spotlight” search and type “Xcode” and select the Xcode beta option.

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Once you run the app, you would see a welcome screen as shown below